I finished playing Citizen Sleeper recently and a thought occurred to me.
Several years back the phrase ‘the daddification of games’ emerged to describe the trend of games with fatherhood as a primary theme. Telltale’s The Walking Dead, The Last of Us, Bioshock, etc.
It feels like we are seeing a ‘leftication of games’ with a trend of games with anti-capitalism as its primary theme. Disco Elysium, Outer Worlds, Night in The Woods, Citizen Sleeper, Hardspace: Shipbreaker, etc.
Both are trends emerging from the demographic of their designers. New dads for the former, working class western millenials for the latter.
This is more of an observation, but it does feel like the trend invites comparisons that result in the more inferior titles, e.g Outer Worlds, appearing even more inferior in retrospect.