{"id":162,"date":"2021-09-24T03:32:44","date_gmt":"2021-09-24T03:32:44","guid":{"rendered":"https:\/\/parallelsuns.com\/blog\/?p=162"},"modified":"2021-09-24T03:36:17","modified_gmt":"2021-09-24T03:36:17","slug":"so-you-wanna-release-your-game-on-mac","status":"publish","type":"post","link":"https:\/\/parallelsuns.com\/blog\/so-you-wanna-release-your-game-on-mac\/","title":{"rendered":"So you wanna release your game on Mac"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In one of my older posts I made a joke about the tiny amount of hipsters who still play games on mac, so now that we have *some* sales data from our release, it might be worth asking, how accurate is the joke? <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mind you, this is only the launch day&#8217;s worth of sales data so things might change. Furthermore, the nature of the game can skew the results either way. You could argue that the programmer\/engineering nature of the game skews it towards PC players. Conversely you could argue that its synthesizer\/electronic music nature skews it towards Mac players. Maybe it just balances out? <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of all the copies sold so far, 5% were bought by Mac users. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now, some of the copies tagged as PC buyers could also own it on Mac, but either way 5% doesnt look like a lot. Does it make it worth the hassle to release on Mac? It obviously depends! If you&#8217;re working on Unity\/Unreal a Mac build is probably pretty trivial to make without much changes to your codebase.<br><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That said the financial impact is still worth considering, especially as a small-scale indie dev. You&#8217;ll need Macbook\/iMac\/cloud virtual machine to test and notarize your Mac Builds (newer Mac OS X versions will not run un-notarized apps), which is a sunk cost if you don&#8217;t already own one. Obviously this is a negligible cost if your expected revenue is in the millions of dollars, but if its in the thousands or tens of thousands of dollars this is a cost to consider. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mac support still also means another OS to support. If you are using a custom engine or your game involves a lot of lower level code, then the change in OS may mean more complications during development and post-release. Maybe the money isn&#8217;t worth a headache. One instance of this we experienced was the GIF recorder in The Signal State. This feature involved pulling frames of the game from the frame buffer and encoding them into a GIF. This broke on newer Macs due to the new Apple Metal graphics API. Fortunately for us the fix was to simply force Mac builds to use OpenGL, but I can imagine this potentially being an issue for more graphically sophisticated games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In one of my older posts I made a joke about the tiny amount of hipsters who still play games on mac, so now that we have *some* sales data from our release, it might be worth asking, how accurate is the joke? Mind you, this is only the launch day&#8217;s worth of sales data [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-162","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/parallelsuns.com\/blog\/wp-json\/wp\/v2\/posts\/162","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/parallelsuns.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/parallelsuns.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/parallelsuns.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/parallelsuns.com\/blog\/wp-json\/wp\/v2\/comments?post=162"}],"version-history":[{"count":2,"href":"https:\/\/parallelsuns.com\/blog\/wp-json\/wp\/v2\/posts\/162\/revisions"}],"predecessor-version":[{"id":164,"href":"https:\/\/parallelsuns.com\/blog\/wp-json\/wp\/v2\/posts\/162\/revisions\/164"}],"wp:attachment":[{"href":"https:\/\/parallelsuns.com\/blog\/wp-json\/wp\/v2\/media?parent=162"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/parallelsuns.com\/blog\/wp-json\/wp\/v2\/categories?post=162"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/parallelsuns.com\/blog\/wp-json\/wp\/v2\/tags?post=162"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}